[{"categories":["Reviews"],"content":"PART I INTRO ╰（‵□′）╯ Wee-woo wee-woo ╚(•⌂•)╝\nA Survival Horror game came out in 2024 Anno Domini that doesn\u0026rsquo;t copy the PS1 graphics?\nDid someone actually think to use a unique style instead of jerking off to shaky polygons?\nWith that kind of style, the game looks more like a lawsuit than a horror game.\nNo shaky polygons (´･ω･`)?\nPART II STEPPING INTO THE MADDNESS ╰（‵□′）╯ Welcome to Crow Country Adventure Park. Our attractions include: red goo, notes, lots of dialogue, puzzles, backtracking, and a very large crow statue. Special Agent Mara Forest arrives in Crow Country of her own will. This is a game about bear traps, abominations, evil businessman, and unemployed protagonist.\nWe spot the first monstrosity in a narrow corridor. A funny red goo creature with a 360-degree attack radius.\nThe developers intended for it to be impossible to dodge enemies in this game, and according to the rules of good game design, they show this within the first minutes of the game.\nDespite the narrow corridor, even if the little monster is facing the other direction from you, it\u0026rsquo;ll spin 180 degrees and bite off half your frontal lobe, sending us back to 1987.\nThe controls in the game are not tank controls, so it is not a problem, despite many people in Steam reviews confusing it to be.\nMaybe that\u0026rsquo;s due to reviewers not having an experience in controling a tank.\nFunny looking red goo (＃°Д°)\nConsidering we\u0026rsquo;ll be slaughtering every enemy that catches our eye, we need BIG GUNS. Mara keeps a pistol, shotgun, flamethrower and a REVOLVER in her purse.\nThat\u0026rsquo;s all ┌(。Д。)┐\nA pretty small arsenal for a survival horror game, but more than enough for a 1918 war criminal.\nAlmost forgot to mention grenades, but there are like five of them in total, and I wasted all of them cause of missclicks. No big deal.\nUnfortunately, there are no melee weapon, but that\u0026rsquo;s unerstandable since Britain banned all types of knives. Instead, we dig through trash cans hunting for single pistol bullets, which is a pretty authentic experience.\nThe further you progress through the story, the more you realize the narrative has a double meaning underneath it all. But right now I am talking about checkpoints, reaching which, much like engineers and medics in Britain, causes monsters to flood most of the map, even in locations where we committed genocide earlier.\nKill or be replaced at work by a highly qualified specialist from India willing to do the same job for half the pay. The correct answer is kill.\nThey\u0026rsquo;re extremely territorial, just like in real life. Enemies have their own radius, like a circle around certain locations, and once you leave it, they stop paying attention to you. They\u0026rsquo;re also incredible slow.\nTraps are not cost-effective in terms of Total Monster Death, except for moments where the developers intentionally placed them in spots near the enemy.\nThat is, unless you already destroyed all of the red barrels before reaching the checkpoint. Regardless, 20 bear traps and 10 chandeliers will appear, but not a single red barrel.\nThe only moment I used a red barrel on the enemy (＃°Д°)\nThe traps appear together with the monsters, no idea who\u0026rsquo;s placing them. Maybe the red goo carries them around as a form of cultural enrichment.\nEnemies keep becoming more numerous, while resources never replenish. There\u0026rsquo;s a real chance of exhausting your entire arsenal with no other way to fight back.\nChandeliers are the only REAL danger in the game (╯▽╰ )\nI played on the hardest difficulty, not to brag, but I\u0026rsquo;m a gamer. Maybe that affected both the fragility of my character and my ego.\nPART III A LITTLE ABOUT GRAPHICS ╰（‵□′）╯ While walking through the beautiful environments, the low resolution melts away my retinas. A side effect of the graininess is that you stop paying attention to the surroundings and everything turns into a pixelated mess.\nPixel hunting in 3D space. I lost a couple of diopters playing this gane, and now they owe me.\nPART IV PUZZLES ╰（‵□′）╯ Every room has a puzzle. Just like in real life, you can uncover many mysteries by drilling a hole in your bathroom. Who knows what\u0026rsquo;s on the other side.\nThe puzzles range from heboidophrenic to schizophrenic, which is quite tame for the genre. One upside is that half of them are very simple. For the other half, there are notes.\nActually, there are notes for all the puzzles. I lied.\nBy completing one puzzle, we get the item needed for another puzzle. The loop consists of constant backtracking to previous puzzles all over the place. At least the respawned enemies can keep us company. We return to previous locations more often than in the games of one Japanaese Buryat.\nMany-many notes (ಥ _ ಥ)\nIn every room we also find notes. The notes are split between story exposition and puzzle solutions. There are too many of them. Way more than eight.\nThe solution to one schizopatic puzzle may be described in a note which is located in a room on the opposite end of the map. Or maybe you figured it out yourself. You can still find the note later and confuse yourself.\nIn the end, it all just leads to even more backtracking.\nPART V STORY ╰（‵□′）╯ A mad scientist, Edward Crow, a supporter of eugenics, tries to create the ideal organism and continue the legacy of his mentor - Acrow Bipper.\nA side effect of the experiments became red go, defective organisms.\nAn amusement park is an excellent cover for an endless supply of test subjects. Who will notice the disappearance of children, especially if orphanages get free entry and silence can be paid for.\nMara Forest, a survivor of these experiments, has personal scores to settle with the crazed scientist.\nWe go deep into the laboratory located under the Crow Country, and launch the self-destruction mechanism. Edward Crow is not an obstacle.\nDoes he know?\nRealizing the futility of his attempts, creating only mindless zombies, each more deranged than the last, he injects himself with a Tit-Virus and becomes the biggest red goo we\u0026rsquo;ve seen in the game.\nAfter defeating him, we can breathe freely\u0026hellip; BUT NO, the self-destruction mechanism was tied to an atomic bomb aimed at Is\u0026hellip;\nLook at this SICK BASTARD ヽ(`Д´)ﾉ\nI lied. I made this all up.\nThe actual plot in the game took more inspiration from Reddit creepypastas.\nUnder the amusement park, there is a portal of worlds, the key component of which is sprouts made of copper on the outside and gold on the inside.\nThe park was built on the place where the sprouts came from, so that pure gold could then be inserted into stone and sent to Brazilian mine as a cover to launder the gold.\nThe red goo, monster guys, are people who passed through this portal. They shouldn\u0026rsquo;t look like this; however, as the sprouts were damaged, they came out as freaks.\nThe more gold was taken from the sprouts, the more goo-like those passing through the portal became.\nHappy end (❁´◡`❁)\nWhy are we here? Revenge. The only character who cares about the little monsters in the park is Mara. The rest of the NPCs are absolutely stoic.\nWe have a goal, to kill the park owner for molestation in childhood by the first monster, which infected us. Mara is terminally ill.\nA leukemia victim closes the portal of worlds, stopping the flow of cheap labor. The park owner is dead, and we live happily, celebrating victory with a glass of green antidote.\nThat is how it was. That is what she did.\nThis time, I did not add anything from myself.\nPART VI REVIEWS ╰（‵□′）╯ But I am in the minority. One warrior before a horde of Redditors. My sword is dull, and my ego is fragile.\n98 percent positive reviews on Steam, many awards, and major review outlets praising the game. Maybe the matter is in the difficulty without enemies, and non-gamers are filling up my cool space.\nThe studio\u0026rsquo;s previous game, Snipperclips, was a launch title on the Nintendo Switch. The publisher was also Nintendo.\nCrow Country came out on all platforms. Self-published.\nNintendonyahu published the developers\u0026rsquo; previous game. Think.\nPART VII FINAL NOTES ╰（‵□′）╯ Meh.\nD (σ｀д′)σ F - D - C - B - A - S - SS ","permalink":"https://pivnya.cool/posts/crow-country-review/","summary":"\u003ch2 class=\"center\" id=\"part-i\"\u003ePART I \u003c/h2\u003e\n\u003ch3 class=\"center\" id=\"intro-\"\u003eINTRO ╰（‵□′）╯\u003c/h3\u003e\n\u003cp\u003e\u003cstrong\u003eWee-woo wee-woo ╚(•⌂•)╝\u003c/strong\u003e\u003cbr\u003e\nA Survival Horror game came out in 2024 Anno Domini that doesn\u0026rsquo;t copy the PS1 graphics?\u003c/p\u003e\n\u003cp\u003eDid someone actually think to use a unique style instead of jerking off to shaky polygons?\u003cbr\u003e\nWith that kind of style, the game looks more like a lawsuit than a horror game.\u003c/p\u003e\n\u003cp class=\"img-text\"\u003e\u003cimg alt=\"crow country\" loading=\"lazy\" src=\"/img/crow-review/logo.webp\"\u003e\nNo shaky polygons (´･ω･`)?\u003c/p\u003e\n\u003ch2 class=\"center\" id=\"part-ii\"\u003ePART II\u003c/h2\u003e\n\u003ch3 class=\"center\" id=\"stepping-into-the-maddness-\"\u003eSTEPPING INTO THE MADDNESS ╰（‵□′）╯\u003c/h3\u003e\n\u003cp\u003eWelcome to Crow Country Adventure Park. Our attractions include: red goo, notes, lots of dialogue, puzzles, backtracking, and a very large crow statue. Special Agent Mara Forest arrives in Crow Country of her own will. This is a game about bear traps, abominations, evil businessman, and unemployed protagonist.\u003c/p\u003e","tags":["Games"],"title":"Crow Country Review"},{"categories":["Reviews"],"content":"PART I INTERLUDE (。・ω・。) In the current world, stricken by the greed of corporations, we have entered a consumerist paradise for the fans of Funko Pops™ and Reddit.\nIndustry geniuses such as Konami are ready to publish moldy products from 30 years ago onto the market out of fear and inability to create anything new, and to receive free money.\nMetal Gear Master Collection is a glorified series of ports. For Metal Gear 1 and 2, they cut out an already existing port that was available in MGS 3 Subsistence on PS2, which apparently was a mobile port, and started selling them separately.\nThe game was included as a side content on a second disc for the game title!\nBut do not worry \u0026ndash; the brilliant marketers and people living by the path of a business mindset started selling it to the goyim for 6.67 euros per game: 20 euros for a collection of three games.\nPART II REVIEW (。・ω・。) The entire plot of Metal Gear 1 sums up in 13 pages w(ﾟДﾟ)w\nHaving given in to temptation, on the advice of trusted business investors, I purchased this digitized cartridge.\nChoking on greed, with my grasping paws I pressed the start button.\nIn the end, I received the privilege of trying out a .txt file from MGS 1.\nThe game is a classic adventure and metroidvania amalgamation. To be fair there is no \u0026ldquo;stealth\u0026rdquo; in the title.\nTherefore the core stealth mechanic is leaving an area as soon as the enemy spots you, as the alarm completely resets. This is despite the fact that some sections do not imply stealth gameplay at all and are easier to run through with a ration in hand.\nOne should also not forget the classic formula of all Metal Gears \u0026ndash; endless backtracking, returning to previous locations, dailies before dailies. All for the sake of the need to open a new door, behind which there is yet another door.\nFor each door, a separate key card was designed, which applies SPECIFICALLY to only these doors.\nAfter finding a level-eight key card, you will be able to open only level-eight doors, which is why you have to scroll through the ENTIRE inventory of IDENTICAL looking key cards in the hope of finding the correct one. There is ZERO indication of which cards open which doors.\nSo what actually poses a threat in the game? Don’t think it’s the bosses \u0026ndash; no, there is a total of 8 of them and are incapable of dealing with a degenerate standing in a corner and spamming a single button.\nPits.\nIn the game, the most frequent causes of death and restarts are invisible pits. And giant metal sausages.\nThese two deeply well-thought-out enemies annihilate Snake by touching a single pixel of his skin.\nThe WORST enemy in the game\nThe game has fairly cool music. Not Buck Bumble, but three brown notes are catchy. I liked it the most, and they way it changes from stealth to alert version is neat.\nPART III SUMMARY (。・ω・。) If you are a victim of a lobotomy, and at the sight of achievements the only remaining brain fold bursts with happiness, hurry up and spend your money. You go queen!\nCombat neuro-psychoid augmentations forced me to write such a review. But if you considered this a hate letter, then your consumer-grade neuro-psychoid augmentations made you think so. One can get enjoyment out of the game, which I allowed myself to do.\nMy laziness knows no bounds \u0026ndash; something Konami can brag about. But I am not greedy; that is something they cannot brag about.\nC (￣y▽,￣)╭ F - D - C - B - A - S - SS ","permalink":"https://pivnya.cool/posts/metal-gear-review/","summary":"\u003ch3 class=\"center\" id=\"part-i\"\u003ePART I \u003c/h3\u003e\n\u003ch4 class=\"center\" id=\"interlude-ω\"\u003eINTERLUDE (。・ω・。)\u003c/h4\u003e\n\u003cp\u003eIn the current world, stricken by the greed of corporations, we have entered a consumerist paradise for the fans of Funko Pops™ and Reddit.\u003c/p\u003e\n\u003cp\u003eIndustry geniuses such as Konami are ready to publish moldy products from 30 years ago onto the market out of fear and inability to create anything new, and to receive free money.\u003c/p\u003e\n\u003cp\u003eMetal Gear Master Collection is a glorified series of ports. For Metal Gear 1 and 2, they cut out an already existing port that was available in MGS 3 Subsistence on PS2, which apparently was a mobile port, and started selling them separately.\u003cbr\u003e\nThe game was included as a side content on a second disc for the game title!\u003c/p\u003e","tags":["Games"],"title":"Metal Gear MSX2 - Steam Port Review"},{"categories":null,"content":" Hello! Welcome to my personal web-site!\nI am pivnoy_chel, aka pivnya. A resident of Latvia and the sole mind behind this web-site.\nHere you will find some stuff that I make and am a fan of. Additionally, I will be posting my thoughts and reviews on media I have consumed.\nBTW, this site was made using HUGO and a PaperMod theme. It is currently hosted on my GitHub :3\nI love gaming, Silent Hill, and music.\nThank you for stopping by!\n","permalink":"https://pivnya.cool/about/","summary":"about","tags":null,"title":"About Me"},{"categories":null,"content":"📞 General Contact Information 📩 E-mail address: pivnoy_chel@pivnya.cool Feel free to send me an e-mail any time you want. I will try to answer you as soon as possible :D\nAll the information on where or how to find me is linked on this site ο(=•ω＜=)ρ⌒☆\n","permalink":"https://pivnya.cool/contacts/","summary":"contacts","tags":null,"title":"Contact Me"},{"categories":null,"content":" Fun stuff FastHub.net | Online Apple text-to-speech software z0r.de | Ultimate Brainrot Horror Gifs | Very spooky GIFs and sounds o((⊙﹏⊙))o Wiby.me | Funny search engine ヾ(•ω•`)o Games Myrient | An archive of ROMs and other videogame related stuff Vimm\u0026rsquo;s Lair | Another collection of ROMs (^・ω・^ ) Abandonware | The best way to download Silent Hill 2 BasedMods | Mods that were banned from NexusMods Silent Hill Guides, pictures, music of Silent Hill 1-4 Fan SH2 site | A TON of SH2 related stuff ⁂ Make sure to check out their comparasion of 0.10 to the release version Other game links Ryu Ga Gotoku | Official Ryu Ga Gotoku website JunkerHQ | Scans of Kojima\u0026rsquo;s games Tech Microsoft Activation Scripts | You know Windows is free, right? SpotX | Spotify too, apparently d=====(￣▽￣*)b femboy.beauty | The best image-sharing hosting Texts E-Library | An archive of tons of writings and books. Mirrors change pretty often ╰（‵□′）╯ More soon! ...probably ","permalink":"https://pivnya.cool/links/","summary":"links","tags":null,"title":"Cool Links"},{"categories":null,"content":"Dvoreckov x DeusEX Wrongfully age-restricted ╰(艹皿艹 )\nA small visual modification that replaces the textures of JC Denton to the Dvoreckov, which I made in 2023.\nIt also changes the texture of cigarettes to the Philip Morris one.\nI am not that proficient in modding, so this is not actually a mod. There is a modding scene for this game, but I wasn\u0026rsquo;t able to locate modern guides, and all the software was outdated.\nCheck it out!\n","permalink":"https://pivnya.cool/mods/","summary":"mods","tags":null,"title":"Mods"},{"categories":null,"content":"Haii! This page contains all of my reviews on different topics \u0026ndash; usually things that I stream on twitch.tv, check it out!\nGames # Name Score Review 1 Crow Country Review D PART I INTRO ╰（‵□′）╯ Wee-woo wee-woo ╚(•⌂•)╝ A Survival Horror game... click here! 2 Metal Gear MSX2 - Steam Port Review C PART I INTERLUDE (。・ω・。) In the current world, stricken by the... click here! ","permalink":"https://pivnya.cool/reviews/","summary":"reviews","tags":null,"title":"Reviews"},{"categories":null,"content":"","permalink":"https://pivnya.cool/maps/","summary":"maps","tags":null,"title":"Source Maps"}]